I'm a 0 → 1 Product Designer who crafts unforgettable products across digital and physical touchpoints.
I help companies merge systems thinking and meaningful storytelling to turn bold ideas into real, resonant experiences.
Master of Human Computer Interaction & Design at UCI.
Featured Work
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Jarel
Mitchell
I'm a Product Designer from Phoenix who bridges digital ecosystems and physical creations.
Focused on turning human insight into intuitive, scalable systems.
Master of Human Computer Interaction & Design at UCI.
Featured Work
Scroll ↓
About
I'm Jarel, a 0 → 1 Product Designer who helps companies create emotionally resonant, end-to-end experiences across digital and physical touchpoints.
What I bring to every team:
I propel ideas from concept to implementation through user research, systems thinking, and cross-medium design.
I translate complexity into clarity through intentional sequencing and purposeful storytelling.
I focus on emotional resonance and intuitive usability to create products people trust, love, and return to.
I design across interfaces, garments, packaging, and emerging technologies like NFC and blockchain.
I merge UX, fashion, and emerging tech to create distinctive experiences people remember.
Education and Highlights:
Pursuing a Master’s in Human-Computer Interaction & Design at UC Irvine (2025 cohort)
Earned a BS in Human Centered Design & Engineering from the University of Washington
Developed user-centered research, systems thinking, and product strategy skills through 3 years of hands-on coursework and team projects
Freelanced across UX, visual, and product design for high-profile clients, including Grammy-nominated band Avenged Sevenfold
Founded A Happy Cactus, a digital-physical streetwear brand that sold out within three months, with 10% of profits donated to national park conservation
Partnered with Berify to launch the first blockchain-authenticated fashion collection using their patented NFC tagging technology
What I bring to every team:
I propel ideas from concept to implementation through user research, systems thinking, and cross-medium design.
I translate complexity into clarity through intentional sequencing and purposeful storytelling.
I focus on emotional resonance and intuitive usability to create products people trust, love, and return to.
I design across interfaces, garments, packaging, and emerging technologies like NFC and blockchain.
I merge UX, fashion, and emerging tech to create distinctive experiences people remember.
Education and Highlights:
Pursuing a Master’s in Human-Computer Interaction & Design at UC Irvine (2025 cohort)
Earned a BS in Human Centered Design & Engineering from the University of Washington
Developed user-centered research, systems thinking, and product strategy skills through 3 years of hands-on coursework and team projects
Freelanced across UX, visual, and product design for high-profile clients, including Grammy-nominated band Avenged Sevenfold
Founded A Happy Cactus, a digital-physical streetwear brand that sold out within three months, with 10% of profits donated to national park conservation
Partnered with Berify to launch the first blockchain-authenticated fashion collection using their patented NFC tagging technology



Capabilities
Graphic Design
Product Design
Product Design
User Flows
User Flows
Iterative Prototyping
Iterative Prototyping
Graphic Design
Graphic Design
Project Management
Project Management
Wireframes
Wireframes
UI Design
UI Design
Qualitative Research
Qualitative Research
UX Research
UX Research
Ideation
Ideation
Personas
Personas
Computer-Aided Design
Computer-Aided Design
Iterative Prototyping
Usability Testing
Sketching
Sketching
Project Management
Product Design
Data Analysis
Data Analysis
Data Analysis
User Flows
Qualitative Research
UX Research
Computer-Aided Design
Usability Testing
Usability Testing
Personas
UI Design
Ideation
Wireframes
Sketching
Courses
HCDE 301
Advanced Communication in HCDE.
Designed communications meeting the needs of stakeholders from various cultures.
Advanced Communication in HCDE.
Designed communications meeting the needs of stakeholders from various cultures.
HCDE 308
Visual Communication in HCDE. Learned principles of visual design for digital graphics and UI, including color theory and typography.
Visual Communication in HCDE. Learned principles of visual design for digital graphics and UI, including color theory and typography.
HCDE 318
User-Centered Design.
Explored the user-centered design paradigm through application of strategies and research.
User-Centered Design.
Explored the user-centered design paradigm through application of strategies and research.
HCDE 412
Qualitative Research Methods. Explored qualitative and quantitative methods for field research, interviews, and data collection.
Qualitative Research Methods. Explored qualitative and quantitative methods for field research, interviews, and data collection.
HCDE 451
UX Prototyping Techniques. Applied prototyping methods like 3D printing, sewing, and laser-cutting to solve UX design problems.
UX Prototyping Techniques. Applied prototyping methods like 3D printing, sewing, and laser-cutting to solve UX problems.
HCDE 498
Remote UX Techniques. Addressed practices for remote UX work and collaboration through case studies and research reports.
Remote UX Techniques. Addressed practices for remote UX work and collaboration through case studies and research reports.
Additional Design Work
Monolith Zero (Coming Soon)
Monolith Zero
(Coming Soon)
Monolith Zero
(Coming Soon)